After a discussion with Zach (@JellyMuppet) and Luka (@StrataMetaship), and a blog post from Zach, I decided to play at a set of variations for 1E here are 7 for your gaming pleasure.
By the way, Menress' Frozen Portal (posted in https://soulmuppet.blogspot.com/2018/12/some-variant-spells.html ) and Menress' Shattering Cold (posted below) are both from an adventure I'm working on, along with a third spell Menress developed that will be published with the adventure.
1st Level
Wyrlot’s Whistling Servant (M-U 1) - This spell creates an unseen servant who whistles songs while working for the caster. ‘Unseen Servant’ lasts six turns plus one turn per caster level. The created servant can perform simple tasks upon command. Tasks can be changed upon command. The servant can exert no more than twenty lbs of force.
2nd level
Menress’ Shattering Cold (M-U 2) - This spell encases an item in ice, then shatters it. Otherwise, it is like the spell ‘Shatter.’ The spell ‘Shatter’ causes an item of up to ten lbs per caster level to shatter into pieces, save vs crushing blow.
Olorin’s Friendly Knock (M-U 2) - Only after trying multiple words or phrases, the stuck portal will open when the mage speaks the word “friend” - functions like the ‘Knock’ spell. ‘Knock’ will undo up to two, non-gravity based) methods of holding a door closed, including ‘Wizard Lock.’
Ray of Clumsiness (M-U 2) This is similar to the spell ‘Ray of Enfeeblement’. It reduces the dexterity and movement of the target by 25%, attacks will be made at -2 and initiative is at -1. If the target’s dexterity is reduced below a class minimum, it doe not affect membership in that clas as the effect is only temporary. ‘Ray of Enfeeblement’ affects one target (saving throw negates effect) within 10 feet plus three feet per caster level.
Skandar’s Hornet Bolts (M-U 2) - This spell is a variation of ‘Magic Missile.’ Each missile stings the target like a hornet, forcing a save vs poison or doing an additional d3 of damage. ‘Magic Missile’ automatically hits its target(s) doing 1d4+1 damage, one missile is created plus one for every two caster levels above 1st.
Usidore’s Blinding Flock (M-U 2) - Upon casting, a massive flock of small birds gathers (or appears) and functions as the illusionist spell ‘Wall of Fog.’ ‘Wall of Fog’ creates an obscuring curtain of fog twenty cubic feet per caster level. The fog lasts 2d4 rounds plus one round per caster level.
3rd Level
Quidro's Shrieking Runes (M-U 3) This functions like the spell ‘Explosive Runes,’ except that a sonic blast replaces the flaming explosion - the object on which they’re cast is unlikely to be harmed, and anything nearby will be alerted by the noise. ‘Explosive Runes’ creates runes mingled among other text, it does 6d4+6 damage (save for ½ damage) to all in a 10 ft radius.
These spell variations are available for personal or commercial re-use with attribution. Please let me know if you use them for a personal game, I love to hear that my work helps people enjoy gaming.
If you need an actual license with terms, this works for me: https://creativecommons.org/licenses/by/4.0/
No comments:
Post a Comment