Group 1 | Session 4: "Who Knew You Were Coming"
Four adventurers spent a session trying to get somewhere and arrived somewhere else. They found the dungeon's third faction, its third clue, and a voice that had been expecting them.
These are lightly polished recaps from an ongoing Beneath Ahknoor playtest campaign: emergent dungeon fantasy built collaboratively at the table through exploration, folklore, scavenging, grief, and bad decisions made underground.
The events below were not scripted in advance. My role as Keeper was to ask questions, follow consequences, and let the dungeon become what play demanded.
The recaps are generated by AI from my session notes and edited for accuracy and voice. The facts, factions, and consequences are mine; the prose is collaborative. See all the recaps here.
The Tuesday group includes:
- Chris as Gueller
- Danny as Caspian
- Matt as Swalthazar
- Torrens as Tengi
The catacombs are waiting.
Previously: Three suits of animated armor came apart in the halls. A funeral mask of pink salt was found in the niche behind the last one. It was carved to resemble one of the adventurers, and it was here before any of them set foot in the dungeon. Nobody has asked the right question about it yet. Nobody is sure what the right question is.
The party is lost. Gueller knows this for certain because he is the one who navigated them in a circle using the right-hand rule and brought them up directly behind the thing they were running from. He has the condition for it.
Somewhere ahead is the Processional Hall. The glass eye on the chapel altar has been pointing toward it. Caspian tried augury to confirm the direction and got seventeen percent accuracy, which means it is probably not that direction.
The halls are quiet.
What the Cat Knows
The camera opens on Ink.
She has spent three sessions being a reasonable amount of alarmed about this dungeon, which is the correct response. She sat out the Walking Hive. She has been riding on shoulders, watching corridors, making the specific assessment that cats make when they are deciding whether a place is survivable.
She has reached a conclusion.
Close on Gueller, not moving. Close on Caspian, who remembers, finally, that his cat knows the way back.
He asks. She resigns herself to it. She gives an agitated meow, not hostile, not frightened, just the meow of a creature who has been waiting for the humans to figure out what she has known for ten minutes, and turns and starts walking.
The camera follows.
At corners and intersections, the camera catches something: Ink pausing. A small hesitation. The question in the pause is whether to wait for them or keep going, and she is deciding it each time, and Caspian can see it happening, and the sight of it changes something small in how he thinks about her.
The chapel is close. She knows exactly where it is.
She stops.
The camera holds on the intersection. On the floor ahead. On Ink, who will not cross.
The drops are amber and reddish and spaced out in a trail that leads straight down the corridor Ink wants to take. They catch the torchlight. They look like something that dried slowly.
She will not cross them.
The Trail
The camera cuts to Tengi.
He has the highest Reason in the group. He looks at the trail. He looks at the other corridors branching off at this intersection. He thinks about where they have been and where the chapel is and which route does not cross whatever laid that trail.
Close on the other corridor. The one that goes around.
He says: this way. He leads.
The camera tracks them through the dark.
At the next intersection, the trail crosses their path again. The camera is already pulling back before they register why.
Hold on the ceiling.
A corpse ant hangs from the stone above, encased in a shell of its own making, its abdomen the size of a large sack and the same reddish color as the drops on the floor. It is suspended like a natural formation, like something the dungeon grew rather than something that walked in. Its legs are folded. It is not moving.
It is fermenting.
The camera holds on it for a long moment. Then the party is past it, and the corridor is empty again, and the sickly-sweet smell of it does not follow them.
The Chapel, and What the Eye Has Been Doing
The camera opens on the chapel.
It looks the same. The overturned benches. The scraped altar wall, the shadows of what was pried out of it. The statue in the central alcove, handless, eyeless in one socket.
The camera moves to the glass eye.
It has turned. The angle is different from the last time any of them stood here. It is no longer aimed into the room.
Slow pull back to reveal what it is looking at.
The statue wall. The section of wall directly behind it. The section of wall that, when the camera holds on it long enough, has a hairline seam running floor to ceiling on either side of the statue's alcove. Not erosion. Not a crack.
A door.
The camera holds.
They follow the eye toward the Processional Hall.
What the Processional Hall Costs to Enter
The camera opens on a doorway.
In the doorway: a dead man, crumpled, surrounded by small darts. The holes in the stone of the doorframe match the darts exactly.
Close on Tengi, who assesses this the way someone assesses a thing they have seen before.
He steps forward and gets low, moving along the floor toward the trigger stone. The camera follows his hands as they find the edges of it. He reads the trap by the shape of what it took from the man in the doorway.
He presses the stone. The darts fire. He takes a few. Not as many as the other man.
Close on his face. He holds very still for a moment. Then he narrates, for the table, a story about a tower and a friend and a golden statue and the specific way that both the treasure and the person who helped him carry it were lost in the same instant. He has carried it since. The scar is the mark of it.
The camera holds.
The condition does not land. He steps through the doorway.
The Processional Hall
The camera opens wide.
A long corridor, barrel-vaulted, the ceiling high enough that the torchlight does not reach it. The walls are carved in high relief: a funeral procession, mourners of every class, the poor and the powerful intermingled, and among them and watching from the carved stone above them, skeletal figures of the dead, looking down, waiting to receive whoever is being carried in.
The camera turns slowly.
There are real dead men pinned against the walls with the amber substance from the trails, positioned the way the carved figures are positioned, watching from above. The ants have been here. The ants may still be here. The dead men are held in place and the amber is hardened and the effect, in the torchlight, is that the carvings have become indistinguishable from the corpses staged among them.
The camera holds on Tengi's face. On the creeping sense of being received.
And then Caspian hears something the others do not.
Not words, exactly. A presence, which has a shape that resembles words. An easy smile. A certainty that borders on mania. The thought pressing through the stone and the dark: yes, welcome home, this is going to be the best thing that ever happened to you, it has been the best thing for me.
Close on Caspian. He knows the shape of that certainty. He knows who it belongs to.
Malric Vane has been down here since he walked through the wards. He has had a long time to develop opinions about what it means.
Then another voice. Deeper. From somewhere further in. Not welcoming.
They've come again. Get them.
The camera catches the clanking. Multiple hallways. Getting louder.
They leave.
Five Tomb Robbers
The camera opens on the chapel.
The party walks back through the doorway. The chapel looks the same. The benches, the statue, the glass eye.
The camera catches the seam in the wall.
The seam is a door and the door is opening.
Five people are ready to come through it. They are dressed for the work they do down here: practical, worn, carrying the tools of extraction rather than the tools of violence, although the violence tools are also present. The one who is smiling is not smiling warmly. He says: poaching on our lands, eh? Empty your pockets. Let's see what you found for us.
Cut to Gueller.
He holds up a piece of stone with a rune on it, something he has been carrying since before this session started, something that has been waiting for a moment that called for it. He calls the enchantment. He holds it wrong, or the wall has an opinion about the angle, or the spell does what it wants rather than what it is told.
Swalthazar is already moving, rope in hand, catching two behind the wall Geller raised. He turns his ankle on the way back and it matters, but less than the alternative.
The wall rises catching two of the robbers.
In the hand of one of them, hanging loose, is a locket on a thin gold chain. The locket falls.
The camera holds on two tomb robbers as the stone catches them against the ceiling.
Close on the fifth tomb robber, gone. One escaped.
Close on the locket, open on the floor. Inside: a woman's portrait, drawn roughly, pasted over the original painting. Someone removed the first face and replaced it with this one.
The camera holds.
Three clues. The mask. The eye. The locket. Three faces the dungeon is keeping.
What Tengi Does With the Remaining Two
The camera cuts to the halls.
The Children of Senkrit are in there. The two tomb robbers caught in the rope are in there, trying to get loose.
Tengi uses his black light ring. He asks Gueller to lower the new wall and he runs toward the sounds of clanking armor and into the dark, the tomb robbers follow him. At the last moment he steps sideways into a side passage.
The camera holds on the intersection. On the sound of two factions meeting.
The fighting is audible. Then it is not.
Pull to Tengi in the side passage. He is alone. He is lost. He does not know which direction the chapel is.
The rest of the party is in the chapel.
The dungeon is between them.
Cut to black.
Where Things Stand
Three clues. One more to even the odds on the Unlocking Move.
Three factions, all of them accounted for now. The Children of Senkrit are in the halls with whatever is left of the tomb robbers after the collision Tengi arranged. The corpse ants are fermenting something in their hanging cases. One tomb robber escaped and knows what the party can do.
The Processional Hall is charted. Malric Vane is in it, or near it, or is it, and he has been waiting for someone to hear him. Caspian can hear him.
The glass eye watched the secret door all along.
And the funeral mask carved to resemble one of them was placed here by someone who knew they were coming, before they arrived, before any of them had reason to be in this dungeon.
The question is still open.
Next session begins with Tengi making an exploration roll, alone, in the dark.
The catacombs are not done with any of them.