Arden Vul Session 04
Who's Afraid of the Big Bad Room
Date: April 20, 2026
Party: Florian (bard), Lorez (wizard), Cedric (Fighter), Johannes (cleric), Runner (Ranger)
See the whole thing on my Arden Vul campaign page.
"Pull up a chair, mate. You missed a right proper tale last night. Those five, Cedric, Phlorian, and the rest of that lot, were down here nursing their bruises and arguing over who ran the fastest in the wrong direction. Sounds like they’ve finally poked the nest in Arden Vul.
From what I gathered, they were stuck in this massive, roofless hall. Imagine gargoyles circling overhead like vultures, just waiting for a slip-up. They had some beastman officer named Skleros barking orders at them from behind a barricade, telling them the goblins they were hunting were off to the southwest. Apparently, there was magic humming all over the place, invisible bridges and terraces way up high, but the lads decided they weren't paid enough to scrap with stone monsters.
They made a break for the west doors. Now, you’d think adventurers would be quiet, right? Not this lot. They spent so long shoulder-checking the door that by the time it finally gave way, it sounded like a mountain falling over. Every horror on that level must’ve heard 'em coming.
The Room of the Scream
They get inside this junk-filled chamber, thinking they’re safe. Cedric takes about three steps in, and then? This roar hits them, not just a sound, mind you, but a proper, soul-shaking shriek.
It was pure chaos. Iohannes and Cedric bolted one way into a throne room; Runner dived into a dead-end alcove covered in goblin graffiti; and the rest were left standing there, hearing something heavy shuffling toward them in the dark.
The Three Boxes
The ones who fled found themselves in this grand, semicircular hall with an ivory throne. But it’s the sarcophagi that’ll give you the shivers.
There was a red basalt one, nailed shut with brass nails that had eyes carved on the heads.
One was just open with a giant centipede making itself at home.
The third was the real prize, or should’ve been. Ornate carvings of a dragon rider, some old war hero named Pilcher. Phlorian recognized the history, but when they looked inside? Nothing but two dusty, empty wine skins.
Naturally, Phlorian decides that’s the perfect moment to go and sit on the ancient throne like he owns the place.
The Unseen and the Scale
While they’re messing about with tombs, the thing that roared caught up. It was invisible, just a cold weight moving in the air. Cedric charged back in to play the hero, but the thing started draining the very life out of him just by touching him.
Phlorian starts chanting a battle hymn to keep their spirits up, and it works, except the magic was so thick it started shielding the monster, too! Then, just to make a bad day worse, the creature reaches into Cedric’s mind and pulls out a nightmare. A cobra, thirty feet long and thick as a man's waist, comes slithering through the door.
Iohannes saw that snake and didn't even pretend to be brave, he just turned tail and hid behind the stone coffins.
The Retreat
It ended in a proper mess. Two of them were half-shriveled from whatever that invisible thing was doing to their life force, and the party was scattered to the four winds. They managed to scramble back into the room with the sarcophagi to lick their wounds and plan a way out.
But the kicker? As they’re sitting there in the dark, trying to catch their breath, they hear it. A slow, rhythmic scritch-scritch-scritch coming from inside that red basalt box. The one with the eyes on the nails.
Safe to say, I don't think they’ll be getting much sleep tonight."