Tuesday, May 26, 2026

Beneath Ahknoor - Thu Group - The Door Is Hungry

 

Group 2 | Session 2: "The Door Is Hungry"

Three strangers entered a buried library beneath the ruins of Ahknoor and found a place that remembered too much.

These are lightly polished recaps from an ongoing Beneath Ahknoor playtest campaign: emergent dungeon fantasy built collaboratively at the table through exploration, folklore, scavenging, grief, and bad decisions made underground.

The events below were not scripted in advance. My role as Keeper was to ask questions, follow consequences, and let the dungeon become what play demanded.

The recaps are generated by AI from my session notes and edited for accuracy and voice. The facts, factions, and consequences are mine; the prose is collaborative. See all the recaps here.

The Thursday group includes:

  • Torrens as Eldric
  • Michael as Thanatos
  • Cameron as Gohma

The library is waiting.


Previously: Three strangers became a party. They built the history of a lost library from nothing but names, rumors, and a dead scholar's memory. Then they stood at the entrance and waited to see what came next.


The scene opens on a door that doesn't open. It exhales.

The ichor in the cracks pulses. The old emblem above the lintel is split clean down the middle: one half eaten to nothing, one half intact and reading like a warning. Inside, the air is wet and wrong. Something that is not wind moves through the study chambers. The paper wasps have made their nests from the books, and you can still read the words if you look closely.

The camera holds on the threshold. Nobody has crossed it yet.

The library is waiting.

Pull back to reveal three figures at the entrance.

Eldric knows this feeling. He has spent his life walking into places that know things about him. He goes up, toward the mezzanine, toward the gallery. He is a collector. He wants to see what is displayed.

Thanatos doesn't slow down. Non-attachment means not standing in doorways thinking about it. He jogs until something looks like a scriptorium. He finds it.

Gohma goes down. The most valuable things are always buried deepest. This is the lesson of Broken Hill and the Necropolis and every place he has ever been. He takes the stairs.

The camera splits. Three directions. Three stories.


The Hallway Knows Eldric's Name

The scene opens on a four-way intersection. Low settees against the walls. A book on a pedestal, chained.

The camera pulls in tight on Eldric's face as he sees it: the gallery, visible at the far end, close enough that he can almost make out the shapes inside. He has come a long way to see what is in there.

The book opens.

Close on the cover's edge. What he took for deterioration resolves into teeth.

He does not hesitate. He calls up a gust of wind, pushes back, gets clear. The spell works. He is safe. The book strains against its chain and goes no further.

But the wind takes something with it on the way out.

The camera holds on Eldric's face as he realizes what is missing.

His magic speaking voice. Gone. The silence where it was is louder than he expected.

He has earned a mark toward the gallery. He can try again. He tries again.

The camera follows him down the hallway. He rounds the corner.

Smash cut to two paper wasps, the size of dogs, built from salvaged pages and binding string.

The gallery is right there.

Pull back slowly to reveal the distance between Eldric and the gallery entrance. It is not far. It might as well be a mile.

Eldric is cornered, his magic at disadvantage, facing two creatures made from the books he came here to find.


The Scriptorium Remembers Everyone Who Ever Worked Here

Cut to Thanatos at a doorway. The door is open. The trap in the doorway is not.

He reads the mechanism. The camera pulls in tight on the runes beginning to glow under the bandages on his right hand. He names his fear: that the magic will make it more unstable, not less. He rolls. It holds. He steps through.

The scene opens on the scriptorium: a long, narrow record of labor.

The ink-stained table. The quills on the floor. The wood of the desks written on so many times they lacquered over it and started again, each layer pressing new words into old ones, a palimpsest of everything done here.

The camera lingers on Thanatos's face as he takes it in.

He thinks of the ships in Herjitz Ford. The work of mucking them out. The family he left behind when he decided to prove his mother wrong.

He starts going through the unfinished books. Close on his hands, moving through the pages. He rolls a five.

The camera pulls back fast.

The ink stains flow off the table. They gather on the floor. They pull themselves upward.

Thanatos grabs everything made of paper he can reach and presses it against the shape, smothering the ink, pulling it into the pages. He uses his Partial Book of Scripture for advantage because he is standing in a scriptorium and it seems correct. He rolls a twelve.

The camera holds on the golem as it falls apart into the pages he is holding.

One of those pages is now covered in disturbing inkblots. A clue. In the cubby he was searching when all of this started, there is also a piece of wax fruit so realistic you would try to eat it, if not for the rat bites all over it. Also a clue.

Pan to Thanatos: ink across his face, ink across his bandages, two clues in his hands, a spent book at his feet.

Thanatos has two clues, ink across his face and bandages, and a partial book of scripture that has done everything it is going to do.


The Armium Gives and Takes

Cut to Gohma, alone in the armium.

The scene opens wide: a double-wide hallway, lined floor to ceiling with cubbies. Moldering books. Graffiti over everything.

The camera pulls in tight on the labels beneath the graffiti. Gohma looks closely and recognizes that the original writing, the careful labels and the books they described, used languages that no longer exist. The graffiti is legible. The history underneath it is not.

He keeps looking. The camera follows him along the wall of cubbies.

His roll comes up a thirteen. In one of the cubbies: a mummified human hand, its fingers ink-stained. Close on the hand. Close on Gohma deciding to take it.

He keeps searching. He rolls a seven.

The camera catches the movement before Gohma does.

A desiccated figure, almost human, smeared entirely with old ink, has been working its way along the cubbies. It sees Gohma. It turns.

The camera pulls in tight on the pickaxe going up.

Gohma names what happens if he fails. Pat tells him it is worse than that. He rolls the Mortal Move and hits a seven. The figure explodes into a cloud of ink dust and dried flesh and everything that dried up inside it over the centuries.

The camera holds on Gohma, face forward, taking the full cloud.

He marks the condition Blurred Vision. He can still fight. He can still move. He just cannot trust what he is seeing.

Close on the satchel in the figure's hand. Close on Gohma opening it.

A newly bound book. He opens it. The contents are mismatched, documents from different eras stitched together by whoever made it. Some pages are very new.

The camera pulls in tight on Gohma's face as he reads.

At least one of those pages is written in a handwriting he recognizes.

Hold.

He has seen that handwriting before.

Slow pull back.

It belongs to Eldric.


Where Things Stand

The camera cuts between three hallways. Three characters. None of them moving yet.

Four clues. Two conditions. One open question that nobody has asked out loud yet.

Eldric is in a hallway with two paper wasps. His magic is at disadvantage. The gallery is close enough to see and he cannot get to it.

Thanatos is in the scriptorium with ink on his hands and two clues in his satchel. His scripture is spent.

Gohma is in the armium holding a book that should not exist, written by a man who has never been here before today.

The camera holds on the book. On the handwriting. On the impossibility of it.

The library is not done with any of them.

Fade to black.


Next session picks up exactly here. Eldric goes first.


Monday, May 25, 2026

The Saga of the Plundered Library - Thu Group

Three strangers entered a buried library beneath the ruins of Ahknoor and found a place that remembered too much.

These are lightly polished recaps from an ongoing Beneath Ahknoor playtest campaign: emergent dungeon fantasy built collaboratively at the table through exploration, folklore, scavenging, grief, and bad decisions made underground.

The events below were not scripted in advance. My role as Keeper was to ask questions, follow consequences, and let the dungeon become what play demanded.

The recaps are generated by AI from my session notes and edited for accuracy and voice. The facts, factions, and consequences are mine; the prose is collaborative. See all the recaps here.

The Thursday group includes:

  • Torrens as Eldric
  • Michael as Thanatos
  • Cameron as Gohma

The library is waiting.

Tuesday, May 19, 2026

Arden Vul - Dungeon World - Session 8

 Arden Vul Session 08

Back Up The Stairs

Date: May 18, 2026

Party: Florian (bard), Lorez (wizard), Cedric (Fighter), Johannes (cleric), Runner (Ranger)

See the whole thing on my Arden Vul campaign page.

What happened when they came back up the baboon stairs, as told by a rat-headed beastman scout to a colleague in the barracks.


The rat-headed scout drops onto the bench and sets his helmet beside him.

"You want to know about the outsiders. Fine."

He glances toward the passage. Listens for a breath. Satisfied, he continues.

"Skleros is two doors down and still cooling off. So keep it quiet."


He sets it out in order, the way you do after a debrief.

"They came back through. Smelling of smoke and fresh goblin blood, which is what they were contracted to deliver. But underneath that: something older. Deeper. Water from two levels down. Mineral cold. Gog's level."

He pauses to let that land.


"Skleros ran the debrief at the barricade. I wasn't in the room. Renner was, and he said you could feel it coming off him before the first sentence was finished. That cold he gets."

"They killed them all. But they let them run first. That was a risk. Then they took them out, right in his cave."

"Count one against them: they handed her a pile of ears instead."


"Count two: Gog, and he was the witness."

He says it the way you'd set a cracked weapon on the table.

"One of them mentioned it in the debrief. Casual. Like a footnote. Said Gog confirmed they were worth working with."

"You know what Skleros did? Nothing. Went quiet. Didn't follow up, didn't push back. Renner said the room got cold enough to hang meat in."

"When Skleros goes quiet like that, you pay attention."


"So: they went below. Two levels. Came back up the goblin stairs without the dragonfly they'd been carrying. Came back smelling of the deep river."

He opens one hand, a flat gesture.

"What happened down there? Nobody's saying. And I'm not asking Skleros."


"Now. You want to hear the part that's actually embarrassing?"

He leans forward slightly.

"After the debrief, Skleros gives them twenty minutes and sends them south. My unit follows at the interval. They go east. Past the goblin room. Past the edge of anything we use openly."

"Treth's squad tracks them through the eastern section. No torches. You know the stretch: the light we set in the offering room carries, and they were moving toward it."

"They found the room. They found the platter."

A pause.

"They touched it."

He sits back.

"The sleep gas took two of them down before they got to the door. The mouth started singing. Hadresh was at the peephole and watched the whole performance. Said the tall one with the red cloak tried to swap stones for the coins first. Like the oldest trap in the hall was going to fall for that."

"Hadresh kept the strip closed after that. Figured they'd earned a moment to lie on the floor."


"Treth's squad comes up on them in the east corridor. The big one, Cedric, upright. The pale one with the god-mark, upright. Runner and his wolf, barely. The other two still down."

"Treth asked the standard check: had they cleared the goblins. The god-marked one said 'so far.'"

He considers this for a moment.

"Brave or stupid. Probably both."


"That's where the report ends. Deino has Skleros's account. And Gog’s. She hasn't moved yet."

He is quiet for a moment. His nose works, reading the air.


He picks up his helmet. Stands.

"You asked about the fifth one, earlier. How Deino knew to expect him."

"It's not complicated. We scout the Long Stair approaches. She put the word out: bring her handsome men. The fifth one was flagged before the party reached the gate."

He glances toward the eastern passage.

"That's all it was. Good intelligence."

Arden Vul - Dungeon World - Session 7

 Arden Vul Session 07

What Gog Knows

Date: May 11, 2026

Party: Florian (bard), Lorez (wizard), Cedric (Fighter), Johannes (cleric), Runner (Ranger)

See the whole thing on my Arden Vul campaign page.



Gog is speaking to someone, someone you cannot see.

They came down the stairs with goblins beside them.

Not prisoners.
Not hunters.

Companions.

I heard them long before they reached the river.

The poison smell reached the water before the blood did.

Mm.

The goblins from below had done well for themselves.
They had found strangers with silver in their pockets and murder in their hands.

Skeff brought them safely through the hidden way.
Past the beastmen.
Through the halfling scouts.

And when they reached my cavern, Skeff spoke true.

“The bargain is finished,” he said.

A clean thing.
An honest thing.

But the strangers asked the goblins to wait.

They promised more payment.
More silver.
More reward once the talking was done.

Mm.

So the goblins waited at the foot of the stair.

While the strangers came to Gog.

They asked for paths.
They asked for secrets.
They asked for the shape of the deeper dark.

And they brought tribute.

One of Kerbal Khan’s dragonflies.

A delicate thing.
Cleverly made.
Too fine for these tunnels.

I remember how it turned in the cavern light.
I remember the feel of its wings in my hands.

The strangers spoke carefully.
Respectfully.

So I answered carefully in return.

Measured words.
Safe words.
Enough to guide them.
Enough to keep them from drowning below.

I let them leave my river alive.

Then they went back to the stair
  toward the waiting goblins.

And the fire came.

Not frightened fire.

Thrown fire.

Chosen fire.

I heard the screams before I saw the light.
Goblin voices echo strangely through wet stone.
Thin at first.
Then sharp.

Then fewer.

I ran toward the burning place.

Too late.

Two goblins lay consumed in the cave.
Burned black.
Split open.
Smoking in the dark.

Five more piled at the base of the stairs.

And the strangers—

Mm.

The strangers had taken ears.

Not weapons.
Not silver.

Ears.

Proofs.

I saw the cuts.
Quick work.
Practiced work.

Not slaughter born from panic.

Deliberate killing.
Deliberate taking.

Then the strangers fled back up the stair before I could reach them.

I heard boots scraping stone.
Fast steps.
Hard breathing.

Afraid.

Good.

They should be afraid.

The smoke of burned goblin flesh drifted through my cavern for hours afterward.
The river carries it still.

And now I know the shape of them.

Polite mouths.
Careful bargains.
Murder waiting underneath.

They think the deep dark does not remember.

Mm.

But below remembers everything.

And Gog remembers most of all.


Monday, May 18, 2026

Arden Vul - Dungeon World - Session 6

 Arden Vul Session 06

Goblins!

Date: May 4, 2026

Party: Florian (bard), Lorez (wizard), Cedric (Fighter), Johannes (cleric), Runner (Ranger)

See the whole thing on my Arden Vul campaign page.



The heroes rested, tended their wounds, and took stock of their situation with the calm deliberation of seasoned adventurers. They had purpose. They had a plan. They had a small door that probably led to goblins.

It led to goblins.

Two big ones arguing, ten small ones cowering, and then Cedric hit the big one with the spear so hard it stopped being a problem, and Runner shot both leaders at once because he can do that now, and Lorez finished the second one off with a magic missile, and it was all very efficient and professional and over quickly.

Then Phlorian started talking to the small ones.

One speaks Common, he reported back, as though this were useful information and not a harbinger of everything that followed. The goblins were hungry. The goblins were scared. The goblins knew a secret. The goblins ate three of Phlorian's rations and became, in some sense that has not yet been legally established, the party's goblins.

Ten goblins. Then Lorez threw a fireball into the room where the horrible invisible thing lives.

It survived. It screamed. The goblins lost their minds.

RUN RUN QUICK QUICK COME COME FAST FAST

Through the fear room, hugging the walls, the thing circling at seven feet, nine goblins and five heroes moving very fast toward the big doors with the ibis and the feather carved on them, which were already half-burnt and stuck open, which is fine, this is fine, horns are sounding behind them somewhere in the dark

QUICK QUICK TO THE DOORS

and through, and north, and running, and an arrow came out of the wall and went through Squibble's head (the goblins' names are not known but he was probably called something like Squibble) and the other eight didn't even slow down, they just left him there, they kept running, because that is what goblins do, because goblins are very wise about some things

through a room with a rotting halfling's head on a pole, over a barricade, and then the barricade had a spear in it that fired and took Gnorbik (probably) right through the middle and the other seven didn't even look back, didn't even flinch, just ran harder, because they had seen this before, because this is just Tuesday in the halls beneath Arden Vul

down a long corridor and through a door and into a hallway with two stone faces carved in the wall that opened their mouths and one of them said something in a language nobody understood and the other one said, in plain Archontian, that all the secrets of the Ibis were lost and dead and gone and nobody should go looking and beware.

Eight goblins ran northeast without breaking stride.


Friday, May 15, 2026

Arden Vul - Dungeon World - Session 5

Arden Vul Session 01

Facing Your Fears

Date: April 27, 2026

Party: Florian (bard), Lorez (wizard), Cedric (Fighter), Johannes (cleric), Runner (Ranger)

See the whole thing on my Arden Vul campaign page.



Sing, O memory, of those who pressed on through the shadowed halls,
who, their terror stilled for a breath, beheld the chamber of the throne.
There stood the seat, raised cunningly by mortal art, not godly power—
yet all the curving stone and painted line conspired to exalt it,
drawing the eye, bending the will, as if a king unseen still lingered there.

And near it lay the coffins of the honored—or the accursed—
set in their arc as witnesses eternal.

But one among them would not rest.

The red stone prison groaned with ceaseless fury:
a scratching without pause, a frantic clawing from within.
When struck, it answered—no dull echo, but a rising wail,
thin and sharp, as though despair itself had found a voice.
Iron nails, each marked with an unblinking eye, sealed fast the lid,
their symbols older than the gods now named.
What lay within had not forgotten the world of breath—
nor ceased its striving to return.

Then, turning from that dire portent, they marked the hidden seam,
the cunning work behind the throne.
Strong Cedric, with straining hand, drew forth the stone,
and opened up a passage into foulness and decay.
From that black throat there came a sound—no word, no beast’s full cry,
but something between, that stirred the marrow into dread.

Swiftly they sealed it,
choosing not yet to tempt what waited in that depth.

Onward they moved, retracing steps through the haunted chamber,
where the unseen guardian kept its silent watch.
No form it bore, yet near it pressed—a chill upon the air—
circling, pacing, bound to the heart of that accursed place.
Not hunter, but warden:
for it struck not those who clung to the margins,
but held dominion at the center,
where none might tread and live unmarked.

So, wary, they passed.

Beyond, another hall received them, gentler in aspect:
cool the air, and veiled with mist, as though the stone itself exhaled.
There rose a fountain, wrought in the likeness of a fish of bronze,
pouring forth clear water without source or end.
No channel drained it, yet it did not overflow—
a quiet wonder, set amidst dread.

Here too were signs of mortal passage—
footprints crossing to and fro, not yet erased by time.

And there they found their companion,
his spirit broken by the terrors he had faced.
About him, the walls were scarred with desperate marks,
cut deep by claw and hand alike,
stained with the memory of blood.
Whoever wrought them had not sought to claim this place—
but to flee it.

Yet even as aid was given and breath restored,
the unseen world took notice.

From the passage came a creature not of flesh, but craft:
a dragonfly of metal and cunning make,
its wings whispering, its jeweled eyes unblinking.
It hovered and turned, a silent witness,
measuring, remembering.

But Cedric, swift to wrath, struck it down.
It fell in ruin, reeking of strange fire.
Within its frame lay subtle workings and a shattered vial,
once filled with crimson draught, now lost to stone.

No maker’s mark declared its master.
Yet this was no wandering thing.

Some distant will had cast its gaze upon them—
and now that gaze was broken.

So there they rested, for a fleeting hour,
gathering strength against the trials yet to come.
But peace did not follow them.

For still the red prison rang with claw on stone.
Still the dark beyond the throne drew breath unseen.
And somewhere, in halls yet deeper,
an unseen watcher marked their passing
and found its silence disturbed.