Saturday, February 14, 2026

Beneath Ahknoor - Location Flashbacks

This morning, I'm working on the next piece of my 0.5 -> 0.6 development of Beneath Ahknoor, Location Flashbacks. From the rules:

There are places beneath Ahknoor that do not reset.

You leave. You return. The stone has been thinking.

A Location Flashback is not a memory.

It is not lore.

It is not an answer.

It is the dungeon’s marginalia: a brief, wrong annotation in the margin of the place you thought you knew.

Flashbacks exist to do one thing: Make the location feel continuous, personal, and costly.

The Underworld does not explain itself. It edits.

To give you the shape of it, a Flashback might sound like:

Keeper: “What detail makes you realize the dungeon expected you back?”

Player: “Our old chalk mark is still there… but it’s been neatly underlined. This place isn’t random. It’s been paying attention.” 

Next up is a deep pass on the existing levels (The Plundered Catacombs, The Warrens of the Beastfolk, The Buried Library) and the new ones I’m building (The Sunless Market, The Labyrinth of the Great Beast), adding Flashback prompts and fresh Trappings.

Sketch of a broken down, massive wheel atop the stone doorway to a dungeon



Little steps. Every day.

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