This morning, I'm working on the next piece of my 0.5 -> 0.6 development of Beneath Ahknoor, Location Flashbacks. From the rules:
There are places beneath Ahknoor that do not reset.
You leave. You return. The stone has been thinking.
A Location Flashback is not a memory.
It is not lore.
It is not an answer.
It is the dungeon’s marginalia: a brief, wrong annotation in the margin of the place you thought you knew.
Flashbacks exist to do one thing: Make the location feel continuous, personal, and costly.
The Underworld does not explain itself. It edits.
To give you the shape of it, a Flashback might sound like:
Keeper: “What detail makes you realize the dungeon expected you back?”
Player: “Our old chalk mark is still there… but it’s been neatly underlined. This place isn’t random. It’s been paying attention.”
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