I've been moving right along on my #Dungeon23 project. I drafted three hooks/rumors. I only feel like one of them is actionable so far:
The monks of Saint Amruss once collected maps, tales, and recollections from adventurers returning from The Land of Ten-Thousand Thousand Shrines. These records may still lie in the Underground Library of the monastery.
I'll see what comes of the others as I add more room descriptions. Speaking of which, I added five more :
2 Southern Stairs
A rickety, wooden staircase ascends to the upper floor of the main chapel. Rubble and debris are piled against the walls and the supports for the stairs. The piles are home to a dozen gaunt GIANT RATS. They want food and will attack anything but the MAGULIN to get it. They will also be distracted by any food tossed their way.
Hidden among the rubbish is a golden ring set with an opal.
The stairs are trapped, the landing has been weakened and will collapse under the weight of a person. In addition to falling damage, the noise will alert the MAGULIN above.
3 Tithing Room
The doors have been ripped off their hinges and are nowhere to be found. Faded frescoes adorn the walls, showing adventurers paying offerings of treasure to bald priests. Webs crisscross the ceiling, concealing two LARGE SPIDERS. They are hungry.
In the debris on the floor is the shriveled husk of a small humanoid.
4 Washing Room
This room is free of debris and trash, the frescoes on the walls are less worn than the others in the ruins. They show adventurers receiving ablutions from robed priests in this room. Gem-encrusted bowls and cups are pictured but are nowhere to be seen.
5 Blessing Room
The door into this room is trapped. It is jammed closed, and a layer of loose stonework will fall on any character trying to shoulder it open or pass through it (1d6 damage unless they make a DEX check.)
The room has been stripped and any frescoes on the walls have been destroyed. "Die Followers of the Usurper!" is painted sloppily on the back wall in large, red letters.
6 Northern Stairs
Four MAGULIN are supposed to be guarding the stair. Instead, they are rolling dice against the wall. Each has 3d4 sp, and there is another 24 sp in the pot. Their weapons are nearby, but not ready to hand. If they seem overmatched, they will try to flee up the stairs.
The room is strewn with trash. A small fire burns in the southwest corner with a pot of stew keeping warm at the edge of the fire. Four dirty wooden bowls and spoons are scattered on the ground nearby.
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